Changeling Rules Modifications

This is taken from Alex Feely's Cantrip rules. I've modified it slightly so that all rules needed for Cantrip casting are gathered together in one convenient package. First, a note on gaining Glamour in a Freehold.

Freeholds can only provide their level times three people per night. If more than this sleep there, the ones that were there longest that day are the ones that will receive the Glamour.

Cantrip Casting

  1. Changeling decides which Art and level to use. One Glamour must be paid at this point to cast the spell.
  2. A Realm is chosen as appropriate. If no realm is used, the difficulty is at +2. Changelings may not use the same one Realm twice in the same one Cantrip. If clever, they may work around this. It is permissible to use different levels from the same general Realm in one Cantrip (IE: Can use Prop 1 and Prop 2 together, but not Prop 1 and Prop 1). It costs one Glamour per Realm card above the first used in one Cantrip.
  3. Changeling rolls the dice. The base difficulty is 6. If no Realm is used, it is 8. Additional Glamour spent now will lower the difficulty by 1 per point. A Changeling may not spend more Glamour on one Cantrip than their permanent Glamour rating, even if they are using Dross, or if they need to spend the Glamour to add Realms to the Cantrip.
  4. Successes are counted. Note that some Cantrips give free successes, as discussed under the varying Arts and Realms. In addition, if the target of the Cantrip is a Changeling, enchanted by a Changeling, a Chimera, or within a Freehold, the caster gets one additional success.
  5. Changeling attempts to overcome Banality if the Cantrip is cast outside of a Freehold, and is directed at someone who is not a Changeling, Chimera, or enchanted. The caster rolls permanent Glamour versus the temporary Banality of the target. Any success on this roll allows the Cantrip to work. Failure causes the Cantrip to fail, and all Glamour spent thus far is gone. If the roll botches, the above applies, but the Changeling also gains a point of temporary Banality.
  6. The Changeling may lower the severity of the Bunk. This is determined by how many successes were gained on the Cantrip roll. The higher the number of successes, the more obnoxious and difficult the Bunk will be. However, the Changeling may spend Glamour to lower the level of the Bunk. Each Glamour spent this way reduces the number of successes gained, with respect to determining the Bunk only. Thus, easier Bunks may be obtained. A Changeling can spend no more than three Glamour in this fashion. This is independent of how much Glamour has been spent above. (IE: the Changeling can spend up to his permanent Glamour rating above, and still spend three Glamour at this stage.)
  7. If the Changeling wishes to completely ignore the Bunk, they may do so, but receive a point of temporary Banality. If this is done often, the Storyteller may give out more than one point at a time.
  8. The Bunk is determined. Each Changeling player should come up with a list of thirty Bunks per Art they have, consisting of three Bunks each for 1-10 successes. To find out which Bunk to use, the Storyteller counts the number of successes from above, and finds the three Bunks for that level of success. The Storyteller then picks one of the Bunks, by whichever means preferred. Note that Bunks for 10 successes should be considerably more difficult to perform than those for 1 success.
  9. The victim may now use their Banality to lessen the effects of the Cantrip. This is done as in the book.
  10. The effect takes place.

A Word About Repetition and Banality

The Storyteller should keep track of how many times per session a Changeling uses each specific Art and Realm combination. If a specific combination is used more than three times, the Changeling should begin to receive temporary Banality for each subsequent use. The Storyteller should advise players of this policy before play begins, but does not need to remind players of how many times they've used specific combinations. However, if the player specifically asks the Storyteller how many times they've used a specific combination, the Storyteller may inform them.

Bunks, on the other hand, are not to be repeated if at all possible. If a Bunk turns up persistently, modify a different Bunk to fit the level, choose another Bunk, or make up a completely new one.